Quick question that came up elsewhere:
With a Concession, you can't undercut the other side's victory. So, if the other side's goal is "I want to cross the bridge", and you Concede out, they get to cross the bridge.
Now, what if the other side's goal is "I'm going to kill you" ? (Granted, that's not normally the case, but in some cases it will be.) In that case, is a Concession even on the table (without some sort of sweetener like FP, other info, etc.)? Or can the GM simply declare "'I want to kill you' isn't a valid Conflict goal" ?
(I have my personal opinion on this, this is more of a Hive Mind query than anything)
20140602 Quick question that came up elsewhere...
Shared to the community Fate Core - Public
+1'd by: Hans Messersmith
"Kill Them All" has to be a valid conflict goal because it's all too frequently the bad guy's order to his horde. But it has to be understood that it's "Do What Is In Your Power To See Them As Killed" more than it's actually "Kill Them". Because your goal shouldn't be able to reach into the meta quite that way.
"Find The Clue" means "find something that serves as a clue, even if misleading". "Cross The Bridge" means cross the bridge as far as you can, which might not get you across if the bridge is actually severed part-way.
Sometimes you might win the conflict and still not get what you want because what you want isn't narratively possible by the end of the conflict.
What would you feel about a GM that said, "I will never, ever allow the 'what you want' to be 'I just want this NPC dead'"?
Of course, I'm enough of a moralist to say it won't go well for you afterwards...
His concession is "But I want to place an enduring Haunted By Guilt aspect onto my killer." seems rather hard to say no to...
edit: A concession of "haunted by guilt"? Yeah, I'd buy that.
"Made a deal" is a subset of that, but perhaps one of the larger ones.
I can see "Mistaken for Dead", since from the character's POV it's the same thing.
But for the final battle between Mr. Hero and Mr. Nemesis? Often, only one's getting out of there alive.
Consider what happens when people are defeated in real life. Death is not typical. They most often get conscripted into doing things they do wish to do. Death is only the case if they don't give in, or if the party they are opposed to is using a weapon that is highly lethal.
High lethality weapons don't really indicate that the opposition desires the deaths of those they are up against. High lethality weapons show that they are willing to risk the deaths of their opponents to get what it is that they actually want.
So, using your example of the inner sanctum being invaded.
The PCs don't really want the bad guy dead. They want the threat the bad guy reps eliminated. If they could wipe his/her memory, reprogram them to be charitable, and kind, etc. That would be better, or at least as good.
The reverse is true of course. The baddie just wants the threat neutralized. An interesting bad guy isn't going to kill the PCs. No. They are going to get them to do something they don't want to do for the Concession.
The easiest way to avoid this problem is to never use death as a goal, but as a vehicle to reach a goal. The Concession is side stepping that vehicle, not the goal.
I think it's important to realize that the goal at the start of the scene isn't necessarily the goal mid-scene or at end-scene. I just finished reading the new Dresden book and there are numerous scenes where people go into the scene with a "kill them all" goal but get their objectives changed part-way thru by unexpected developments.
Concessions are, in part, a way to reflect that stakes don't necessarily sit in a sacrosanct, unchanging position disconnected from the events exchange-by-exchange. They evolve alongside the narrative.
+T to the E to the O: And if you're, say, hunting a vampire down, yeah, sometimes "I want to destroy the monster" really is the goal. Again, I get that the vast majority of the time it's not. I get that most of the time the real goal is "stop burning the village" or "let me in the keep". I'm interested, with this question, in those few situations where death really really is the goal.
+Robert Hanz I understand that you wish to discuss a black and white issue - but ultimately that is simply a straw man that serves little purpose. Fiction is not black and white and RPGs are even less so. The are a social contract between competing desires - be them players or characters in a book.
As Fate seeks to position itself as modeling fiction then so to must it model the grays and interplay of fictional situations. When you reach a death in fiction it is there to serve a purpose - even if that purpose is simply a display a callousness.
Villain: the villian is beaten, but is given a good reason why you need to keep him alive. Only he can get you into the keep; your gods would disown you; only he knows where the jewel is hidden.
Hero: you might bluff a reason why you're necessary; give a reason why shouldn't die (Harry Dresden's Death Curse has saved him more times than is funny.) The violent lieutenant's boss shows up and reminds him that he had orders to capture, not kill.
In the bridge example, maybe they manage to sever the bridge, but not until the lead baddies get across. (Which means the rest of the troops are delayed, but not disabled.)
I'm involved in a discussion on another site. Some people there don't care for Fate, and pointed out a thread where the GM is basically using concessions as his "you can't kill my NPC" armor - essentially saying that he can always Concede out of any conflict until he decides it's a "dramatically appropriate time". That's why he said "I want to kill the NPC is never, ever a valid goal".
Which, to me, is a bit of horseshit, as it's pretty heavy-handed railroading. If the players go along with it, okay, fine, but to use it as a GM Fiat (as +Jack Gulick so eloquently put it) to me totally tromps all over anything resembling agency.
When you Concede you can offer alternate solutions, because you're basically saying you'll help out.
"Second of all, you get to avoid the worst parts of your fate. Yes, you lost, and the narration has to reflect that. But you can’t use this privilege to undermine the opponent’s victory, either—what you say happens has to pass muster with the group."
From:
- http://fate-srd.com/fate-core/conflicts#conceding-the-conflict
It doesn't say you can't alter how they win. It says you can't alter that they do win. If they want you dead, but give them something better, or just as good that's not undermining it IMO.
That vampire might offer to let them imprison him, and advise that his blood holds the secret to an immortality serum to sweeten the deal. He knows where they can find a scientist that is working on it, and they can tap him to provide him the juice he needs. Or he says he'll rat out other vamps, whatever. What he's offering is better, and still, by any reasonable measure, victory.
It will change as the situation develops in play, but it's a waste of time to re-set the goal every step of the way. Concession (thru negotiation) lets us reflect those changes in how we end the scene.
As such, the concession can violate the express goal at start of scene but still be acceptable to the players at the end of the scene. Because their goal is likely to have evolved due to play.
I don't see GM fiat as being a matter here. If the GM wants a bloodless game, then the table needs to talk about what other final solutions there are besides death.
If they want a bloodless game in a setting where it makes no sense, well, again, this is a matter to be talked about.
I'd prefer that players not want to kill my NPCs. Not because I love my NPCs, but because I like stories about heroes, and heroes shouldn't be bloodthirsty IMO.
However, that point is only really reached when (1) The players feel they no longer have the agency to be "part" of the game, thus they are simply lashing out. (2) The person being taken out has reached its fictional end.
On point 2. If the target still has any fictional relevancy then when the non-conceding side will want to milk that fiction from it as long as they feel they are still a part of the fiction.
If a target still has fictional relevancy then this goal is far more likely when the table is experiencing a schism in expectations. That is best handled with a discussion at the player level.
The former is a matter of taste that should be discussed by the table, I agree.
The latter is the GM pre-conceding to a lack of imaginative escape strategies (to be a bit extreme about it).
I rarely say that, but there it is.
Killing NPCs, or PCs just doesn't seem like it's high on the list of things to do in Fate.
Fate is about resolving conflicts. Sometimes characters die, but it's not the objective. I think it should happen when it makes sense for a scene to play out like that though.
It wasn't about "killing NPCs bad!" It was about "don't kill him yet".
Of +Jack Gulick's two options, it very much felt like the second. Even without a Concession, the vamp can still turn into a flock of bats and fly away, subject to the characters trying to stop it. That doesn't require Conceding.
That said, sometimes death is the appropriate, or even only, means of resolving a conflict. Just because death isn't the only method of conflict resolution in Fate doesn't mean it can't ever be an appropriate method of conflict resolution.
I suppose I don't see why that became the focal point of the discussion unless they are coming from the contentious kind of culture that we are all familiar with from other sorts of games where death is the only resolution, or people assume that to be so.
I just can't imagine being upset that the GM said I can't kill an NPC, because they have Conceded. I either accept their terms, or I don't, and force them to roll. At that point I get to push them to Taken Out, and if I want to say they are dead, well, there it is.
Again, this is relying on "must pass muster of the group". If the group can not agree on the terms of Concession, well, it makes sense to just default to the roll for resolution.
That also seems like it should set well with a person coming from a death centered game culture, because they can always be the guy who doesn't agree, and push things towards the roll, and Taken Out, so they can narrate deaths. I'd hope they had an Aspect to tap for that though, as doing that would cause lots of problems, and they should probably earn FP for all the opportunities they are passing up on just to kill things, and screw up the party's long list of other options for play.
"Kill 'em all."
For someone who's about killing every, and anything.
"Those who serve X deserve to die."
For a more focused obsession.
"I will devour the heart of X."
For a very pointed Aspect directed at only one NPC.
The more I think on it, the more I think I could accommodate such a person, but I still wonder if they'd be happy.
Is that warmer, or colder?
If PC's goal is to Kill NPC's I would try to clarify that goal, but some times it is personal and they want him dead. In those cases I go with "No one could have survived that!" type of concession and if Death was the PC's goal I might add an new aspect to the NPC like "Horribly Scarred by PC hero"
I suppose I could see killing the vampire as the goal if it was one of those stories wherein the makes must die to cure the progeny though.