Someone on RPG net had asked if Fate was good for running old school D&D modules. I liked my response, so I thought I'd share it here - to me, it's a relatively good short explanation of what "fiction first" means.
---
Fate is a pretty poor way to run the ToEE/etc. modules.
Now, for a second, imagine what these modules would be like if they were converted to movies or novels. A lot of things would be different - some things would be removed, a lot more characterization would be added. Perhaps there'd be a central, more active antagonist or something like that.
Fate would be great for running that.
So, for running Tomb of Horrors: The D&D Module? Bad. For running Tomb of Horrors: The Movie? AWESOME.
20130725 Someone on RPG net had asked if Fate wa...
Shared to the community Fate Core - Public
+1'd by: JP Sugarbroad, Brian Rock, Rob Alexander, Hendrik Belitz, Paul Vencill, Bruce Baugh, Boris Fedyukin, Bill Collins, Doug Sims, Tom Miskey, Jackson Hsieh, Robert Saint John, Michael Sims, David Goodwin, Christopher Ruthenbeck, David Buswell-Wible, Patrick Harron, Mark Lewis, Marko Bosscher, Jacob Possin, Cameron Corniuk, Hollis McCray, Dennis Flaherty, Jonathan C. Dietrich (jcdietrich), Manwell Hung, Robert Slaughter
Reshared by: Alessandro “Adam” Gianni, Jackson Hsieh
It's actually pretty simple and clever two-rule modification that seems to solve almost all your needs.
Maybe do as he suggests and add "attacks of opportunity" and you're pretty much there.