Fate SRD

Jul 25, 2013 Someone on RPG net had asked if Fate wa...

- July 25, 2013 at 6:46 PM -0400 - Updated: July 25, 2013 at 6:46 PM -0400
Someone on RPG net had asked if Fate was good for running old school D&D modules.  I liked my response, so I thought I'd share it here - to me, it's a relatively good short explanation of what "fiction first" means.

---

Fate is a pretty poor way to run the ToEE/etc. modules.

Now, for a second, imagine what these modules would be like if they were converted to movies or novels. A lot of things would be different - some things would be removed, a lot more characterization would be added. Perhaps there'd be a central, more active antagonist or something like that.

Fate would be great for running that.

So, for running Tomb of Horrors: The D&D Module? Bad. For running Tomb of Horrors: The Movie? AWESOME.
Shared to the community Fate Core - Public
- July 25, 2013 at 6:50 PM -0400
As I am working on d&d hack this intrests me
- July 25, 2013 at 6:58 PM -0400
You typically have such a refreshing way of explaining these sorts oft hings that makes a light bulb go off.
- July 25, 2013 at 7:02 PM -0400
Fred Hicks posted an article on his blog about ways you can play crunchy-grid map FATE as well.
- July 25, 2013 at 7:10 PM -0400
Or..get Dungeon World. Fiction first, old school gaming...oddity.
- July 25, 2013 at 7:26 PM -0400
+Chad Juehring : Link?
- July 25, 2013 at 7:31 PM -0400
http://www.deadlyfredly.com/2010/11/hack-use-your-grid-maps-with-fate/

It's actually pretty simple and clever two-rule modification that seems to solve almost all your needs.

Maybe do as he suggests and add "attacks of opportunity" and you're pretty much there.
- July 25, 2013 at 9:25 PM -0400 - Updated: July 25, 2013 at 9:26 PM -0400
Hey, thanks +Chad Juehring, that article will help me make better use of the spaceship and space station deck plans I've been using as eye candy for my Diaspora game.
- July 25, 2013 at 9:28 PM -0400 - Updated: July 25, 2013 at 9:29 PM -0400
Nice observation. Having recently survived the 4e version of Tomb of Horrors entirely due to the efforts and insights of the old-school AD&D guys in my group (I'm old enough to have played the module in the 80s, but I never did), I can say that a Fate Hack of it would have been much more dramatic, consistent, and cinematic.
- July 26, 2013 at 12:55 AM -0400
Not strictly true because, you know, you can play and entire city on Fate and that mean you don't strictly needs either a "big bad proactive boss" nor a movie scene set up, It's a change on minds what you need, changing that and most (if not all) became playable in Fate
- August 11, 2013 at 5:53 AM -0400
Monsters & Magic is written to be a hybrid and totally to be able to use the old stuff. http://rpg.drivethrustuff.com/product/115515/Monsters-%26-Magic