Pseudo-Poll - A Bullet to the Head
So, let's say you have the following situation. A character has a gun to the forehead of another character. The 'victim' either chooses not to, or is incapable of resisting. The trigger is pulled from a distance of zero inches, but not enough pressure is applied to trigger the safety.
There is no chance of a miss. There is no chance of the person dodging. The angle of the shot is such that a deflection is impossible. The 'victim' has no supernatural powers, armor, or anything else. Any Compels will be refused, so no 'last minute backup' to save them.
What happens? Do you engage mechanics at this point, and if so, which mechanics?
20140519 Pseudo Poll A Bullet to the Head’So...
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But the narrative might also say "inexplicably, a distraction almost always works in this situation."
And most anything in-between.
Or tangential, like the character having the ability to call in an ally to whom the would-be shooter will listen or whatever other intervention is genre and story appropriate.
It really comes down to the genre I'm emulating.
But if you're in this situation, you can expect to come out pretty messed up most of the time.
That being said, what happened in the story to get the character where they are? Was it from a concession? Did the gunman get the drop on the target?
+Mert Torun: Agreed. This situation can't happen within the context of a Conflict. Even if the victim is Taken Out, the other parties involved could certainly interfere.
+Jacob Possin: Perhaps. I'm asking how you'd rule it ;)
Granted, there are stories of people being shot in the head an not even knowing it, so it doesn't have to be a kill. Most people shot in the head, however, die from it. Simple.
I consider this to be a fallout from "fiction first". Fidelity with what's happening in the fictional situation requires that characters that get shot in the head die. There's no real question as to what happens, so no mechanics get involved - there's nothing to resolve.
And, honestly, most GM's can think of something far worse than a bullet to the head and a quick death to do to a character. A life-debt to their most hated enemy, for example.
I also love the "Bullet in the brain pan, squish" analogy.
I also never specified that the victim was a PC. I deliberately left that vague. I'm also not arguing that it's an awesome thing, or that it should happen, or that other types of consequences aren't more interesting. The scope of the question is very simply "given this scenario, how would you adjudicate it?"
How you would avoid that situation, or whether it's appropriate, or any of the other issues surrounding it are very valid questions, but they're just a bit out of scope. And for the record, I tend to agree with you - I doubt this particular situation would ever come up in a game I ran. Your points are very valid to the broader scope, but I'm explicitly asking about the very narrow one.
The essence of the question, really, is "given a situation where the result is narratively obvious, do you engage the rules? Even if the rules engaged or not are those dealing with 'injury/harm'?"
While I agree that the fiction must come first... there are enough real life stories of someone taking a bullet to the head and surviving to make it a possibility that the character would survive it too. IMO character death should only be on the table when the player is okay with it... otherwise there's always another option that can keep the story come first, and still keep the game fun for everyone.
This is, to my mind, not such a situation once all the conditions are accepted. Odds of survival are less than that.
Unless there's something we don't know (which the conditions say there isn't)...
The 'gun to the center of the forehead, no dodging' was intended to get rid of the weird deflections, etc. If it makes anyone feel better, feel free to substitute 'gun and bullet' for any sufficiently lethal situation. A guillotine (in good working condition) may be a good one.
Plus, if it's an NPC on the receiving end, you want to give your PCs a chance to do an "And shepherds we shall be" speech.
All that said, I still maintain that PC's (and possibly key NPCs... possibly) should rarely be forced to accept death as the only answer. PC death is disruptive to the story, and to the players. I'm not suggesting that there shouldn't be consequences... but PC death is rarely a positive thing. Of course, everyone's table is different, and if everyone knows that character mortality is a real risk then that's a different story. :)
This sounds like you have already decided, so what mechanics are there, other than describing the death, perhaps.
If the GM wants a different result, there are always ways out. The blade can get jammed in the track on a guillotine, cord can snap on a crossbow, the trigger pin can break on a gun. But these are all plot armor to be used to prevent the story from ending in an unsatisfying way, but even better is to make sure when you lead to this scenario that you have a plan for "and then..."
I would say that the situation of "gun to the head" is a narrative event, or an 8 to 10 point consequence. It comes from two things.
1) The person who literally controls the universe decided that situation was one that should happen. In this case, I would certainly hope that there was a plan for what happened after this.
or
2) Concession was not offered or taken, and this is the result of not compromising.
Either way, it is not a challenge, contest, or conflict. The time for mechanics and rulings is long past.
If it has already been decided and nothing short of the collapse of the known universe can stop it then it falls into the realm of the uninteresting. Let it happen as pre-determined and move on to the more interesting part of the fiction where the PCs can be active participants.
Fate characters are pro-active not deterministic. TBH, any role-playing characters should be that way - Fate just calls it out in the base rules.
So while it seems kind of pointless to you (and I'd handle it the same way) it's not pointless to everyone. I was kind of curious where Fate players/GMs fell on that spectrum.