So, a question about Fate Points, declaring details, and retcons.
Specifically, do you allow "declaring a detail" to retcon things (aka, contradict previously established facts).
To be clear, I don't consider a "reveal" to be a retcon - you think the hero's shot, but he opens his shirt to reveal a kevlar vest. Not establishing something doesn't equate to establishing the opposite of it, in my book. I'm talking about actually modifying things that have been previously, explicitly established.
Do you allow that, or not?
20140406 So a question about Fate Points decla...
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It's "declare a detail" not "change something established"
One something is established, it's done. The declare detail action only lets you add things to the story that weren't defined.
You cannot change anything that has already happened. If you declare you had a vest, it does not reduce damage, or prevent consequences, or anything. You had a vest, but it didn't help against those things anyways.
The Aspect is inconveniencing him temporarily. Maybe he is "disarmed" in a club or something like that, but he might have wanted to smuggle in a weapon, but he didn't think about it at the time. This can easily be seen as him refusing the compel on "disarmed" in that situation, because he smuggled in a weapon in. This is definitely a retcon, as "disarmed" was an established fact, but the rules provide a way around this.
Another thing could be that the player doesn't like an established fact at all. Not that it is inconveniencing him in a given situation, but the whole idea of that aspect is bothering him. Maybe the game has shifted in a direction that makes the aspect not work for him anymore, or he wasn't happy with it in the first place but didn't speak up. Paying a Fate point to retcon the aspect might be his way to try to invoke a rule in order to get rid of this, without actually bringing it up. Maybe he doesn't even realize the reason why he wants to retcon it.
Now granted, if it's something like "I know we said I just take the peashooter, but I'd rather have the bazoooka now", I'd probably say no, as well, but I'd first try to see if there was a good reason for the player to suggest a retcon.
For the first, that's fine, but again, I'd make this not a retcon - you were disarmed, but because you have Friends In Low Places you're able to get a new gun. Or because you've got Hidden Weapons Everywhere you know where to hide one so that you weren't fully disarmed.
The third is I think where the real meat of the question is.
Well, I feel like changing "disarmed" to "not fully disarmed" is (or rather can be) a retcon, but that might be nitpicking on my part. Your suggestions obviously work.
I was trying to get into the third option more right now, but I can't think of a retcon right now, that couldn't be solved by turning it into a reveal.
The only things that might not work as a reveal would be my example above, changing the peashooter for the bazooka. But that's a case of "not having the right tools for the job", which I would handle as a compel or just not bother with, as I don't like the "having to be prepared for everything" paranoia that comes with enforcing this.
Do you have an example of an edge case? I find it much easier to do these things with an example.
Of course, there are genres where this could be the whole point, and could be part of the fun.
However, there are times when a retcon can make the game better. One of the weaknesses of RPGs is that they're unedited. Books, tv, movies all go through extensive revisions and rewrites. RPGs don't have that luxury. So, if the entire table felt like it was for the best, then I'd allow it.
Rich
Then, bringing it to me (as the GM), and explaining it, I've gone to the group as a whole and we've discussed it and, depending on group consensus/debate/compromise, either retconned or not - but that's not a common thing.
I wouldn't allow for a game mechanic of Spend a Fate Point and change facts, unless that was tied into the theme/story/setting of the game - if reality was fluid, for example.
For example: If Sophia met with Jimmy the Rat earlier, and received information that was key to locating the Maltese Sparrow, and now Jimmy is calling in his marker to demand that Sophia and her friends do a favor in return, I would not allow the players to declare that Sophia doesn't owe Jimmy, because she never actually met with him. Now, it still might be possible for a player to "declare a new detail" that would make dealing with Jimmy's new demands easier, but there could be a price for that as well.
If there was no measurable benefit from the event that they're trying to retcon, I might be more lenient.
Sophia met with Jimmy the Rat, but he just wasted her time. Now someone who saw the meeting is trying to blackmail Sophia. I might allow her player to declare that the meet with Jimmy was actually a ruse, but only if this new detail helps drive the story forward in an interesting way.
In both cases you're letting the player retcon the game just to make things easier on their character. That doesn't strike me as a very good reason.
I would allow it if a player had suggested an idea that took the game in a new and interesting direction, but was unfortunately inconsistent with an established fact. If the new idea is more fun than the established fact, the the fact can disappear.
Example:
Player 1: <Plays a fate point> Sophia is actually a member of the Shadow Guard.
Everyone: Oooh, cool!
Me: Unfortunately, that means she would have to have been at the conclave, and couldn't have met Jimmy at the Duke's Ball last month...
Jimmy: I'm cool with that...
Everyone: <Nods in agreement>
Me: <Takes the Fate Point> Ok, Sophia pushes you behind her, drawing a gray Shadow Guard dagger from the small of her back...
Yes, it's forced--but I was trying to stay with the Sophia and Jimmy example. To be honest, in most cases I can come up with a reasonable excuse for the apparent inconsistency, so this type of retcon is probably rarely needed.
What hasn't been established in play is fair game.
So for your example, +Rich Warren, I probably would have found an explanation for her to have been at the Duke's Ball, and still be a member of the Shadow Guard, rather than retcon an established fact.
I might be slightly old-school in that, though :)
However, I'm willing to leave the possibility open, if it's the best way to make the game more interesting for everyone.Though, I suspect it will be so rare as to be negligible.