Using "Declare a Story Detail" as a twist or "aha!" as a player:
Watching Person of Interest recently, there's quite a few times in the story where one of the detectives (usually Carter) finds herself in a compromising situation, only to reveal something that drastically changes how it goes - she's been recording the conversations, or she called in for backup before, or whatever. Thinking about this from a Fate perspective, it seems like this is an excellent place for the use of a Fate Point, though I don't know if this type of thing is explicitly called out in the book or not.
Is this common practice? Have others done it? Has it worked well?
20140109 Using Declare a Story Detail’ as a twi...
Shared to the community Fate Core - Public
+1'd by: Wil Hutton
An alternate way to do this is to use a Create Advantage action to disclose a "previously set up" (but not actually previously established) fact.
The fate point method saves you from what might otherwise be a difficult roll, but of course doesn't provide any invocations of a resulting aspect.
"For example, you might use this to narrate a convenient coincidence, like retroactively having the right supplies for a certain job (“Of course I brought that along!”)..."
This sort of thing is my favourite use of Fate points. It inspires creative play, and is wonderful for introducing twists into a scene.