Using "Declare a Story Detail" as a twist or "aha!" as a player:
Watching Person of Interest recently, there's quite a few times in the story where one of the detectives (usually Carter) finds herself in a compromising situation, only to reveal something that drastically changes how it goes - she's been recording the conversations, or she called in for backup before, or whatever. Thinking about this from a Fate perspective, it seems like this is an excellent place for the use of a Fate Point, though I don't know if this type of thing is explicitly called out in the book or not.
Is this common practice? Have others done it? Has it worked well?
Jan, 09, 2014 Using Declare a Story Detail’ as a twi...
Shared to the community Fate Core - Public
+1'd by: Wil Hutton
An alternate way to do this is to use a Create Advantage action to disclose a "previously set up" (but not actually previously established) fact.
The fate point method saves you from what might otherwise be a difficult roll, but of course doesn't provide any invocations of a resulting aspect.
"For example, you might use this to narrate a convenient coincidence, like retroactively having the right supplies for a certain job (“Of course I brought that along!”)..."
This sort of thing is my favourite use of Fate points. It inspires creative play, and is wonderful for introducing twists into a scene.