So, I've been thinking about Consequences, and specifically about how they don't interact with the system outside of Conflicts.
And the question I have to ask is... why not? Would it hurt things to make Consequences a generally available mechanism on rolls? IOW, for any roll, you may take a Consequence, and gain its value as a bonus to a roll.
This would neatly supplant the "success at a minor cost" option in many cases, and would be a useful option for "success at a major cost", in addition to more narrative options.
I'm not really seeing any negatives to this, but that is likely due to my lack of insight more than anything else.
20140408 So I’ve been thinking about Consequenc...
Shared to the community Fate Core - Public
+1'd by: Brad Benda, Jacob Possin
How it intersects with SWS is a different question. It also opens up a few things - on an attack, you could choose to burn a Major Consequence and declare "yeah, I allow his counter to hit me as I sacrifice my body to land the killing blow." Which seems like an awfully common fiction-type thing to happen.
Just kind of thinking it through, I'm not even sold on it being a super-awesome idea yet.
Actually if you use that rule in combat it would alter things a bit...I mean they get hit an a consequence normally mitigates stress. Now using this a consequence could change failure into success...
Let's take my favorite example, the thief and the lock, and look at it from the locks point of view. If you only have an overcome action from the thief, the lock only sees the thief as a "one aspect, one skill" opposition. If you enter a challenge against the lock, the lock sees more of the thief, a few aspects, a few skills, maybe a stunt. Lastly, in a conflict, the lock sees the thief as the full character, aspects, skills, stunts, consequences.
So not having consequences in situations other than conflicts makes sense to me. The scene isn't too important, so I won't treat it as a full blown conflict, and this lesser importance of the scene sort of acts as plot armor for the character.
That being said, using them outside of conflicts will probably work just as well, though it will also make the heroes seem more vulnerable.
Extreme Effort.
The downside is that it also was nowhere as unique of an idea as I thought. C'est la guerre!