Fate SRD

Feb 04, 2013 Justa random thought’One of the thin...

- February 04, 2013 at 4:59 PM -0500 - Updated: February 04, 2013 at 4:59 PM -0500
Just a random thought.

One of the things that I see in Fate a lot is that players try to weasel into using their best skills for anything and everything possible.

I used to think of this as min-maxy at best, outright munchkinism at worst.  I now have changed my mind, and think of it as an outright good thing.

I'm seeing skills now less as discrete chunks of training, and more as "how does this character tend to solve problems?"  So a character with Stealth as his top skill tends to solve problems using Stealth, and figure out how to use Stealth to solve problems whenever possible.

If you need information on someone, this leads to a variety of solutions.  The Stealthy character will try to shadow him.  The Rapport character will be friends.  The character with Contacts will try to find out through social circles, and the Fighting character will beat it out of him.  The Deceitful character will flat out lie.

In other words, once I started looking at skills through this lens, optimizing around using peak skills became a roleplaying advantage that became supported by mechanics.

I think I was slightly inspired to this by the description of skills in FAE, but I could be wrong on that.  I'm also curious if others are in a similar place, or if I've just gone of the deep end again.
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- February 04, 2013 at 5:24 PM -0500
That makes sense: When your main tool is a hammer every problem starts to look like a nail!
- February 04, 2013 at 5:33 PM -0500
I think my other inspiration was watching the season 1 Supernatural episode where they go back to Sam's college, and Dean insists on lying his way through everything even though it kept backfiring on him.

At that point it kind of hit me that Dean was good at lying - and that was part of his character.  If he didn't almost compulsively lie to solve problems, he wouldn't be Dean.  Especially when it created problems.
- February 04, 2013 at 5:43 PM -0500
I totally ran into this in the Dresden Files campaign I ran - two of my PCs had Deceit as their top skill, so they kept using Deceit! For everything!

I eventually realized that rather than fight it, I should set up situations where lying causes interesting complications even on success. I only had mixed success with this, due to some shortcomings in my scenario set-up, but I'm prepared for next time!
- February 04, 2013 at 7:05 PM -0500
+Robert Hanz "I'm seeing skills now less as discrete chunks of training, and more as "how does this character tend to solve problems?"" - That has been the case since the very first skill systems saw the light of the gaming table.

But, honestly, I find it a bit boring, when 3 out of 4 rolls a player makes for his character is using his +4 Skill.

Skill = style. Yes. But. - But doing nearly everything the same plain vanilla (for this character) way does not really make for an interesting story. Interesting stories come from the need to overcome challenges not being able to bring your A-game to bear, but having to use all your wits and resources to succeed.

So what is the solution to reduce the "I always roll my +4 Skill" monocultural mode of action and get more in the territory of challenging actions and witty, resourceful moves?
- February 04, 2013 at 7:09 PM -0500
That's certainly not how a lot of systems view things, +Frank Falkenberg .  And I agree it can get boring after a bit, but as others have pointed out, that's where you can start introducing complications for using the "preferred" style, which I find a bit more interesting than just disallowing it.
- February 04, 2013 at 7:11 PM -0500
Not "disallowing" the use of the best Skill, but more encouraging using another Skill is what I'd like to see more often.
- February 05, 2013 at 4:09 AM -0500
Doesn't the problem of skill overuse come out mostly with social skills? Those are the only ones that have often delayed consequences, even in case of failure.
- February 05, 2013 at 11:27 AM -0500
+Paride Papadia Not always; I've seen the same tendencies come up with Lore, Athletics, Burglary, Stealth... And in combat, we don't even blink an eye at characters always trying to solve problems with their top tier.
- February 05, 2013 at 12:35 PM -0500
+Paride Papadia : But, see, I'm not sure I even consider it a problem any more.  Of course the ninja guy is going to try to use Stealth every chance he gets.  It's what he does, and more importantly, who he is.