Fate SRD

Mar 27, 2013 I love when you see the lightbulb go on...

- March 27, 2013 at 4:33 PM -0400 - Updated: March 27, 2013 at 4:43 PM -0400
I love when you see the lightbulb go on, when they finally make the paradigm shift.

Last Saturday I was running a game.  One of the characters was on a barn, running away from a horde of zombie-like thralls.  he decided he wanted to jump to a tree that was a bit far away.  The conversation went something like this:

Player:  "Can I jump to the tree, then?"

Me:  "Nah, we've established that it's pretty far away from the barn.  It's over by the house.  I'll let you spend a Fate Point to declare that there's a tree by the barn, though."

Player:  "What, the big tree that I just never noticed?"

Me:  "No, more like the camera never focused on it."

Player 2:  "Yeah, it's like in a show where you're running towards something, and the camera focuses on the tree you can jump to for a second."

Player:  "Okay, yeah, that's pretty cool!"
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Reshared by: Chad Crayton
- March 27, 2013 at 4:46 PM -0400 - Updated: March 27, 2013 at 4:47 PM -0400
Yeah, that's the stuff. Also fun to call for a Create Advantage roll via Notice or similar, with the same goal in mind. Fail the roll? Maybe you succeed at a cost: the tree's there, but it's not at the end of the barn you need it to be on; or it's there, but it's old and dead, and the branches don't look so sturdy; or...
- March 27, 2013 at 4:58 PM -0400
What did it for my old D&D group was they discovered "the camera" never focused on NPCs they wanted to interact with. All of a sudden the characters start interacting with these NPCs better than the ones I had for the adventure.
- March 27, 2013 at 6:02 PM -0400
That is what I love about the system. How many times have we been in similar situations like OP described and it took way too long to resolve ... love this system.