Quick clarification question that came up on rpg.net:
Let's say you've got a situation where you've got three characters, A, B, and C. A is attacking B, and decides to invoke an aspect attached to C (we'll say for the sake of argument that the aspect is actually relevant).
So, in this case, A gets the bonus from the invoke. A is opposing B. C is uninvolved (but on A's side), except for their aspect being the one that is invoked.
Page 69 of the book states:
_If the aspect you invoke is on someone else’s character sheet, including situation aspects attached to them, you give them the fate point you spent. They don’t actually get to use it until after the end of the scene, though. _
This would seem to imply that after the scene/Conflict was resolved, that C would gain a Fate Point. Is this correct/intended? It seems a bit odd, as generally you get Fate Points when you are inconvenienced in some way.
My previous understanding was that if your opponent invokes one of your aspects, you gain the FP at the end of the scene... IOW, for hostile invokes only.
20140127 Quick clarification question that came...
Shared to the community Fate Core - Public
+1'd by: Marcus Morrisey, Wil Hutton
I expect by the intent, since the impact of the invocation was to his (side's) favor, he should not.
I'm pretty sure he wouldn't at my table.
I'm kind of curious if it's an oversight, or if there's some inner logic that I'm missing here.
If that's the rule as intended, it would be trivial to come up with aspects that are easily invokable by other PCs, and by doing so ensure that any "spent" FP were returned to the group as a whole after every scene. And that seems kind of broken based on my understanding.
So, the point of the rule is that if you invoke someone's aspect against them, they get paid. But consider that they don't get paid if you invoke your own aspects, a game aspect, or a situation aspect that's free-floating.
I would consider the aspect attached to C to be in that same space, and the fate point is just spent rather than given to B or C.
- Ryan
If the aspect you invoke is on someone else’s character sheet, including situation aspects attached to them, and the invoke is to their disadvantage, you give them the fate point you spent. They don’t actually get to use it until after the end of the scene, though.
The intended rule is that in that case they wouldn't get the FP, correct?
Which works for me, frankly.
I don't know if our errata page has a distinction for clarifications.
If invoking C's aspect against B puts C in a disadvantageous situation, then C does get the fate point from A. That's getting payout for having an aspect worked against you, even if indirectly (not unlike an indirect compel).
[This is per Lenny & I.]
"Did an aspect on your character get invoked by someone else? Did that screw you over? No, we don't care if directly or indirectly screwed. It did? You gets paid, yo. It didn't? No coin."
Would C get a Fate Point? Attacking his teammate is certainly not in C's best interests.
And I totally think more RPG rules should be written in that style. It'd probably end up with fewer needed clarifications :)
Also, my comment is the edited version. If you've read Mythender, you can probably see where I would have cursed in the rules. :)
Like, me personally? Using your aspect to screw over one of your buddies would be something I'd judge on a highly situational basis and ad hoc, for whether that meant "bad for you" enough to earn you the point. There's no right way to read that, not really. If the invoke is on the action that takes your buddy out and leaves you massively outnumbered? Yeah, maybe you get the point. If all it means is that your buddy spends an extra fate point to shrug it off? Maybe you wouldn't.
If the situation attached to the real aspect makes people at the table go, "Oh, damn, that's a sick burn!" or whatever? Yeah, probably you'd get paid.
Don't let the formal interpretation with variables replace the gut-level call you'd make when those aspects actually mean something.
But that's a specific harshness to someone who is trying to use the rules to be a jerk, though saying that I'm sure would help those accidentally falling into that trap from doing so.
When I explain the more hard-to-explain hockey rules, I start with the problems they solve and what would happen if the rules didn't exist.
That said, in this case we could have put it in somewhere as GM advice for when folks are down on FP. But in general that's why rules don't explain themselves (even when, yeah, sometimes that would help).
Does that make sense?
It's possible that this observation is really jacking the thread, so apologies in advance.
(Here's the C# one: http://www.amazon.com/Programming-Language-Covering-Microsoft-Development-ebook/dp/B004BSFKXY/ref=sr_1_1?ie=UTF8&qid=1390952657&sr=8-1&keywords=c%23+programming+annotated)
+Leonard Balsera: Yeah, and that's kind of puzzling to me.