Fate SRD

Feb 26, 2013 Okay so here’s my example of the steal...

- February 26, 2013 at 6:29 PM -0500 - Updated: February 26, 2013 at 9:08 PM -0500
Okay, so here's my example of the stealthy spy guy taking out two mooks, with appropriate dice rolls, table talk, and yadda yadda.

Those of you who are real experts, please chime in and tell me where I'm wrong :)

Game involves a GM, and a superspy character named "John Bund".

Now with bonus camera shots in italics!  Notice that each die roll corresponds to a camera shot...

GM:  "Okay, you're in the secret compound.  This scene is going to be part of you sneaking through the compound - as you make a turn down a corridor, you see two security guys guarding the door.  There's a Shadowy Area with crates nearby.  You manage to duck back behind the corridor again before the mooks see you.  What do you do?"

(We're framing the scene here, and declaring the scene aspect Shadowy Area)

The camera shows Bund round a corner, only to glimpse a couple of bad guys, and then back around the corner, out of sight.

Bund:  "Okay, I'm guessing if these guys get a chance, they'll raise an alarm, and that's the real danger, right?"

GM:  "Oh, yes.  The alarms, they will be raised."

Bund:  "Okay, I'm going to try and sneak behind those crates.  Roll Stealth.... +4 total."

GM:  "The mooks only get a +3 Notice.  You're an Unseen Predator, and you get a free invoke, but not enough for a success with style and an extra free invoke."

(Bund rolls his Stealth vs the mooks' Notice.  +4 is better than +3, allowing him to create the advantage Unseen Predator, and giving him a free invoke on it.  If he had been able to get a +6, he would have gotten two free invokes!)

Bund waits for his chance, and when the mooks are distracted, he rolls behind one of the crates.  The mooks think they hear something, but quickly go back to chatting.

Bund:  "Got it.  These guys look pretty reasonable?  Like one-stress types?"

GM:  "Yeah, they're one-stress box mooks."

(Transparency is usually recommended in Fate Core games)

Bund:  "Okay, even with the free invoke, I'm not convinced that I can do the three stress needed to one-shot the two of them.  I'd like to look around and see if there's something I can climb on or something to gain an additional advantage."

GM:  "Sure, go ahead and make a Notice roll."

Bund:  "+1.  I guess that's not enough, is it?"

GM:  "Nope.  But that seems pretty cool, and likely, so we'll just say that there are some Pipes Over the Mooks, but you don't get a free invoke on them."

(Here Bund tried to Create Advantage again, but failed.  Still, the GM thinks it's a cool idea, and so allows the advantage Pipes Over the Mooks to be created, but Bund doesn't get a fress usage of it.)

The camera focuses on the pipes above the mooks' heads

Bund:  "Works for me.  I'm going to try and climb up on the pipes, then.  +6, woohoo!"

GM:  "Yeah, you're on the pipes.  And that was a success with style, so you get two invokes."

(Bund did a lot better here, probably because his Athletics is better than his Notice.  A +6 is 4 over the default target of +2, which is enough to get a success with style, and two free invokes of the aspect Over the Mooks)

Bund climbs up the pipes in the shadows, and then crosses over to a perfect position over their heads.  The camera looks down at the unsuspecting guards

Bund:  "I've got this.  I'm dropping on them, so I'm guessing that's fighting?  Should I save up my free invokes?"

GM:  "Yeah, this is Fighting.  Go ahead and use those invokes, because after this you certainly won't be Above the Mooks any more, and you'll be out of the shadows, so Unseen Predator won't really apply either".

(Aspects apply until they're no longer narratively applicable.  The GM rules that what Bund is doing would negate both aspects.  Otherwise, he could roll without them and choose to apply them if needed)

Bund:  "+1, with my three free invokes to get +7, what do they get?"

GM:  "+3 to defend.  You deal four stress, which is more than enough to take them both out.  Good thing you had that additional advantage, or you would have just gotten a boost!  How are they taken out?"

(Bund's attack roll was insufficient to Take Out the mooks, but the additional bonus from his free invocations is four more than the mooks' roll of +3, so he does four stress.  Each mook can take 1 stress without being knocked out, so four stress would be enough to take them both out.  The victor gets to decide what "Taken Out" means.)

Bund:  "They're just knocked out.  I don't see any reason to kill them, and besides, blood would probably be easier to spot."

The camera shifts back, to better get a shot of Bund landing and hitting each mook with one leg on the way down.  The mooks crumple to the ground, and Bund looks around

GM:  "Okay, they're unconscious.  The camera pulls back to show you standing over them - in the middle of the hallway.  There's now Unconscious Bodies on the floor."

The camera does exactly what the GM says it does

(Here the GM decides that it's appropriate to create a scene aspect, reflecting the bodies on the floor.  It's not something that can be Invoked easily, but it sure is fodder for a later Compel to have someone find the bodies!)

Bund:  "Ugh, that's no good.  I'll haul them off behind the crates.  What do you want for that, Physique or Stealth?"

GM:  "We'll call that Physique, I guess.  It's going to be more a matter of you being able to move the bodies to a suitable place than finding one."

(Bund wants to do an Overcome to get rid of the scene aspect.  There's a couple skills that could be used, so the GM makes a call.)

Bund:  "+1.  That's not good."

GM:  "Nope.  You start hauling off the bodies, but they bang into a bunch of the crates and make noise."

(Bund fails his Physique roll!  To make failure interesting, the GM decides to have enough noise to call attention to what's going on.)

Bund hauls off the bodies, and one of them hits a stack of crates - they're about to fall over and set off a bunch of noise!

Bund:  holds out fate point.  "I don't think so.  I'm A Whisper in the Night, after all.  It looks like the body is going to hit the crate, but I stop just in time.  After that brief hiccup I get the bodies out of sight."

(Bund doesn't want to waste all of his work in making this quiet!  He pays a fate point and invokes his aspect A Whisper in the Night to ensure he moves the bodies quietly.  He chooses the +2 bonus, raising his +1 to +3 - enough to Overcome the default difficulty of Fair (+2)).

In the nick of time, Bund steadies the crates!  He breathes a sigh of relief, and pulls the bodies out of the way

GM:  takes the fate point  "Yep.  Congrats, you managed to get past the mooks without raising an alarm.  Now, this door...."

Bund stands before the locked steel door, ready for the next scene...
Shared to the community Fate Core - Public
- February 26, 2013 at 6:29 PM -0500
Per +Cameron Corniuk 's request.
- February 26, 2013 at 6:47 PM -0500
Dig it!
- February 26, 2013 at 6:51 PM -0500
nice, why am I running games for you? You should run one for me!
- February 26, 2013 at 6:54 PM -0500
Because I wouldn't "get" Fate as well had it not been for your master tutelage, Obi-Wan?

(oh, the cool thing about this example is that I don't consider it to be really that "set-up" or anything.  Writing it was totally off-the-cuff, and matches pretty well with what I've seen in a typical game)
- February 26, 2013 at 8:05 PM -0500
I think my only issue with the example is having to make two separate rolls to get the On the pipes advantage. I think is have skipped the Notice roll if I knew I was just going to make the player follow up by rolling Athletics.
- February 26, 2013 at 8:36 PM -0500 - Updated: February 26, 2013 at 8:37 PM -0500
Nice example! I agree with +Topher Gerkey that I wouldn't have made the player do a Notice roll if he was ultimately looking to climb some pipes.
One question. The Mooks only require 1 shift to take them out (average nameless npc) so why does Bund think he needs 3 shifts to deal with 2 of them? (Or am I reading it wrong and they are Fair nameless npc's?)
- February 26, 2013 at 8:52 PM -0500
If Bund had succeeded on his Notice roll, he'd have had a free invoke on the Aspect, which probably would have been narratively explained by him finding a really easy way up to the pipes.  However, he failed, so he didn't get a free use, and used Create Advantage (with Athletics) to get free invokes on the aspect.

It would have been totally cool to just use Athletics, if the pipes had been declared as a scene aspect prior, and I certainly could have written it that way, but I also wanted to show the player creating a detail in the scene, rather than just using existing ones.

As far as the mooks, my understanding is that you get Taken Out when you can't absorb a stress.  Since the first mook can absorb one stress, the second stress (which gets overflowed to the second mook) takes him out, and a third point is required to take out the second mook.  I may be incorrect on this, though.

(I'm not entirely sure how much stress it takes to Take Out a mob of multiple 0-stress mooks, though).
- February 26, 2013 at 9:01 PM -0500
I read the Notice roll as a (failed) attempt to create an advantage to help with the next Create Advantage...  turned out to be unnecessary.

As for the multiple targets, he think he is using Fair mooks... 1 stress each, so it takes 2 points each, one to fill their box then one more take that one out out.  Averages mooks don't have a stress box at all.

The (VERY small) caveat I have is with the very end, where the writing seems to imply a compel of the A Whisper in the Night aspect when, in fact, it's adding +2 to the existing +1 roll to get enough to Overcome the guards.  It uses the correct term ("invokes his aspect), but doesn't explicitly do the +1 then +2 math, making it seem the point just automatically buys success ala a compel, which this isn't.
- February 26, 2013 at 9:09 PM -0500
Thanks for the comment on the unclear Invoke, I've clarified it.
- February 27, 2013 at 1:04 AM -0500
Really nice. I have to look at more examples of play, I think.
- February 27, 2013 at 2:46 AM -0500
Okay, so this makes some sense. Before, I thought you had mentioned advantages--maybe I'm wrong. I'm trying to figure that out a bit better. This helps me understand the free invokes a bit better, too. I want to print this out and add it to my Fate book.
- February 27, 2013 at 2:51 AM -0500
Create Advantage is one of the four actions - it's used to create new aspects or gain free invokes on existing ones. It's basically a combination of Maneuver, Declarations, and Assessments from earlier Fate games.

I've used "advantage" and "aspect" somewhat interchangeably in this example, which is a terminology fail on my part.
- February 27, 2013 at 8:36 AM -0500 - Updated: February 27, 2013 at 8:37 AM -0500
No, you did great. I was actually thinking where he was getting free invokes were create advantages, which it seems I was right.
- February 27, 2013 at 8:43 AM -0500
I said this yesterday in a different thread but we really need a hash-tag for examples like this for later ease of location.  Maybe #FATEexamples  ?
- February 27, 2013 at 12:48 PM -0500
Done, but with the newer capitalization of Fate :)
- February 28, 2013 at 7:51 AM -0500
By the way, this has been incredibly helpful. While the preview book has examples, none of them are as in depth as yours. I've forwarded this to my players and it's really helped them understand better.

Hopefully this isn't the last such example you put on here. I'm sure they'll help more than just my group and I.
- July 30, 2013 at 4:50 PM -0400
I'm glad this got linked to. I wasn't around when this was first posted and it should be very handy to help explain things to friends. Thanks for the great post.
- July 11, 2014 at 2:24 PM -0400
- July 12, 2014 at 6:20 AM -0400
I am not sure what the shadowy area was there for.