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Feb 17, 2014 Fate Core Thought of the Day In Defen...

- February 17, 2014 at 2:15 PM -0500 - Updated: February 17, 2014 at 2:15 PM -0500
Fate Core Thought of the Day:  In Defense of Monster of the Week

(Been a while, huh?)

Okay, so this has been on my mind for a bit.  It's a little bit less about grokking the system, and a bit more practical in terms of running sessions.  Weird, huh?

Anyway.

("Monster of the week" doesn't necessarily mean a monster, of course - just any one-shot episode not related to the primary story).

Monster of the week episodes on TV get a bad rap, and they can also get a bad rap in game sessions.  The usual idea is that they're filler content that takes little creativity and has nothing to do with the overall plot that's occurring.

And they can be all of those things.  But they can be so much more.

Monster of the week sessions are great trial balloons.  They're ways of throwing elements at the players and seeing what the players like.  If they like something, it's easy to bring it back, or something like it.  But if they don't like an element, it's a lot easier to just forget about it and move on with the game, as opposed to bringing in a new NPC that's more integrated with the overall game.

Especially at the beginning of a campaign, MotW sessions are great for helping to get a feel for the overall tone of the game, and figuring out what the group, as a whole, responds to.  It's a great way to figure out what elements players will want to deal with, and to take those and start integrating them into the bigger picture.

And those are all valid points in favor of MotW sessions.

But there's a huge misconception about MotW sessions/episodes.  And that's the idea that they're not relevant because they're not part of the overall plot.  But they're very, very relevant.  Because a monster of the week episode/session ain't about the monster.

It's about the characters.

Look at the first season of Buffy, for instance.  Witch cheerleader mom?  Totally unrelated to the overall plot.  Monster of the week.  Pointless, right?

Nope.  Because the episode wasn't about the witch.  It was about Buffy wanting to live a normal life, and about how she can't because of what she is.

Mantis teacher?  Pointless, right?  Nope.  It was about Xander being unlucky (and a bit desperate) in love.

Hyena gang?  That's a double-whammy, being both about Xander's desire to fit in, but mostly about how much Willow cares about Xander.

Computer demon?  Another double-whammy, hitting up Willow's unluckiness in love as well as Giles' love of books/discomfort of technology.

The point of these episodes isn't to advance the plot.  It's to highlight and flesh out the characters that are involved.  And that's the key.

So if you're doing a monster of the week, great!  Good for you!  But do it right.  Make it about the characters.  Don't start with a monster idea.  Start with the aspects of the characters, and then make up a 'monster' that reflects that aspect, or shows the weakness, or drives that conflict home.
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- February 17, 2014 at 3:35 PM -0500
Really good point. I like that way if thinking about it.
- February 17, 2014 at 6:18 PM -0500
I love monster-of-the-week shows. I've been watching tokusatsu for years and that's exactly what they've been doing this whole time, mostly.
- February 17, 2014 at 9:03 PM -0500
I generally use MotW as a subplot in terms of craft the campaign arc. On the surface level it is just a piece of fun that seems unrelated. Look a bit deeper and it is a chance for the characters to demonstrate a new character trait or emphasize an existing trait. And on a third level it should reinforce the main plot. It should never be a tangent from the overall theme. It should reinforce the themes or bring the characters back around to the extant themes. It is basically either an echo of the main story, or an arrow back to the main story.
- February 18, 2014 at 4:18 AM -0500
Totally. All good stories are about characters and how they relate to each other and how and why they respond to their situation the way they do.
- February 18, 2014 at 10:54 AM -0500
+Stuart McDermid I kind of disagree with you on that. Good characters make a story better, but I hold a story can be good on its own with only average characters. It is dependant on what style of stories you are dealing with. Most legends and myths have fairly dull characters, yet the stories are timeless. You could argue that tolkien wrote some fairly boring main characters yet the story is good.
- February 18, 2014 at 4:33 PM -0500
A good world builder does not a good storyteller make.

I've played games with quite a few GMs who are quite good at plotting things out and drawing maps and all that type of admin-type stuff.

Their inability to breathe life into their characters and/or create situations so that the players could do the same meant that their games were lifeless and dull.

I find games without hard moral choices and we'll acted characters boring.
- February 18, 2014 at 5:56 PM -0500
+Jacob Poss It really depends upon the form and the medium of the story. What works for a saga doesn't quite work for say, a comic strip.
- February 18, 2014 at 7:25 PM -0500
and that is my point