How do folks generally handle these? I had a character in a previous game that wanted to self-compel himself to eat the secretary at a place the rest of the party wanted to get info out of. Rest of said party disagreed. After some waffling (which was my fault), I eventually just allowed him the compel (and the resulting narrative consequence), while allowing the party to proceed. But still, it felt off to me, in many ways.
I think the key here for me is "party member wants to do something the rest of the group doesn't want him to", and that compels shouldn't be a tool to force that to happen. I mean, even without a Compel, he could have done the same thing, just without the consequences being narratively decided. But I'm still curious how people in general handle this - I certainly don't want to force players to pay a FP to deny a Compel that's not part of their character.
Some of this is certainly social contract type stuff, as the same thing could have easily happened without a Compel.
20140109 Group Compels’How do folks generally...
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